let greenPortal = Portal(color: #colorLiteral(red: 0.4028071761, green: 0.7315050364, blue: 0.2071235478, alpha: 1))
world.place (greenPortal, atStartColumn:
1,
startRow: 7,atEndColumn: 1, endRow: 1)
let A = Portal(color: #colorLiteral(red: 0.8043354153633118, green: 0.018336141481995583, blue: 6.016343689907444e-08, alpha: 1.0))
world.place (A, atStartColumn:
2,
startRow: 2,atEndColumn: 5, endRow: 4)
greenPortal.isActive = true
A.isActive = true
let expert = Character()
world.place(expert, facing: .north, atColumn: 1, row: 6)
let block9: Block = Block()
world.place(block9,
atColumn: 1, row: 6)
let block8: Block = Block()
world.place(block8,
atColumn: 5, row: 4)
let block7: Block = Block()
world.place(block7,
atColumn: 6, row: 3)
let block6: Block = Block()
world.place(block6,
atColumn: 2, row: 2)
let block5: Block = Block()
world.place(block5,
atColumn: 1, row: 1)
for i in 1 ... 2 {
let qc = Stair()
world.place (qc,facing: .north, atColumn:2,row: 6)
let qa = Stair()
world.place (qa,facing: .north, atColumn:1,row: 6)
let qb = Stair()
world.place (qb,facing: .north, atColumn:1,row: 7)
}
func QQ() {
if expert.isOnClosedSwitch {
expert.toggleSwitch()
} else if expert.isOnGem {
expert.collectGem()
}
}
for i in 1 ... 3 {
for i in 1 ... 3 {
for i in 1 ... 3 {
if !expert.isBlocked {
expert.moveForward()
} else if !expert.isBlockedRight {
expert.turnRight()
} else if !expert.isBlockedLeft {
expert.turnLeft()
}else if expert.isBlocked {
expert.turnLeft()
expert.turnLeft()
}
QQ()
}
}
}